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{@attach ...}

Attachments are functions that run in an effect when an element is mounted to the DOM or when state read inside the function updates.

Optionally, they can return a function that is called before the attachment re-runs, or after the element is later removed from the DOM.

Attachments are available in Svelte 5.29 and newer.

App
<script>
	/** @type {import('svelte/attachments').Attachment} */
	function myAttachment(element) {
		console.log(element.nodeName); // 'DIV'

		return () => {
			console.log('cleaning up');
		};
	}
</script>

<div {@attach myAttachment}>...</div>
<script lang="ts">
	import type { Attachment } from 'svelte/attachments';

	const myAttachment: Attachment = (element) => {
		console.log(element.nodeName); // 'DIV'

		return () => {
			console.log('cleaning up');
		};
	};
</script>

<div {@attach myAttachment}>...</div>

An element can have any number of attachments.

Attachment factories

A useful pattern is for a function, such as tooltip in this example, to return an attachment (demo):

App
<script>
	import tippy from 'tippy.js';

	let content = $state('Hello!');

	/**
	 * @param {string} content
	 * @returns {import('svelte/attachments').Attachment}
	 */
	function tooltip(content) {
		return (element) => {
			const tooltip = tippy(element, { content });
			return tooltip.destroy;
		};
	}
</script>

<input bind:value={content} />

<button {@attach tooltip(content)}>
	Hover me
</button>
<script lang="ts">
	import tippy from 'tippy.js';
	import type { Attachment } from 'svelte/attachments';

	let content = $state('Hello!');

	function tooltip(content: string): Attachment {
		return (element) => {
			const tooltip = tippy(element, { content });
			return tooltip.destroy;
		};
	}
</script>

<input bind:value={content} />

<button {@attach tooltip(content)}>
	Hover me
</button>

Since the tooltip(content) expression runs inside an effect, the attachment will be destroyed and recreated whenever content changes. The same thing would happen for any state read inside the attachment function when it first runs. (If this isn’t what you want, see Controlling when attachments re-run.)

Inline attachments

Attachments can also be created inline (demo):

App
<canvas
	width={32}
	height={32}
	{@attach (canvas) => {
		const context = canvas.getContext('2d');

		$effect(() => {
			context.fillStyle = color;
			context.fillRect(0, 0, canvas.width, canvas.height);
		});
	}}
></canvas>

The nested effect runs whenever color changes, while the outer effect (where canvas.getContext(...) is called) only runs once, since it doesn’t read any reactive state.

Passing attachments to components

When used on a component, {@attach ...} will create a prop whose key is a Symbol. If the component then spreads props onto an element, the element will receive those attachments.

This allows you to create wrapper components that augment elements (demo):

Button
<script>
	/** @type {import('svelte/elements').HTMLButtonAttributes} */
	let { children, ...props } = $props();
</script>

<!-- `props` includes attachments -->
<button {...props}>
	{@render children?.()}
</button>
<script lang="ts">
	import type { HTMLButtonAttributes } from 'svelte/elements';

	let { children, ...props }: HTMLButtonAttributes = $props();
</script>

<!-- `props` includes attachments -->
<button {...props}>
	{@render children?.()}
</button>
App
<script>
	import tippy from 'tippy.js';
	import Button from './Button.svelte';

	let content = $state('Hello!');

	/**
	 * @param {string} content
	 * @returns {import('svelte/attachments').Attachment}
	 */
	function tooltip(content) {
		return (element) => {
			const tooltip = tippy(element, { content });
			return tooltip.destroy;
		};
	}
</script>

<input bind:value={content} />

<Button {@attach tooltip(content)}>
	Hover me
</Button>
<script lang="ts">
	import tippy from 'tippy.js';
	import Button from './Button.svelte';
	import type { Attachment } from 'svelte/attachments';

	let content = $state('Hello!');

	function tooltip(content: string): Attachment {
		return (element) => {
			const tooltip = tippy(element, { content });
			return tooltip.destroy;
		};
	}
</script>

<input bind:value={content} />

<Button {@attach tooltip(content)}>
	Hover me
</Button>

Controlling when attachments re-run

Attachments, unlike actions, are fully reactive: {@attach foo(bar)} will re-run on changes to foo or bar (or any state read inside foo):

function function foo(bar: any): (node: any) => voidfoo(bar) {
	return (node) => {
		veryExpensiveSetupWork(node: anynode);
		update(node: anynode, bar: anybar);
	};
}

In the rare case that this is a problem (for example, if foo does expensive and unavoidable setup work) consider passing the data inside a function and reading it in a child effect:

function function foo(getBar: any): (node: any) => voidfoo(getBar) {
	return (node) => {
		veryExpensiveSetupWork(node: anynode);

		
function $effect(fn: () => void | (() => void)): void
namespace $effect

Runs code when a component is mounted to the DOM, and then whenever its dependencies change, i.e. $state or $derived values. The timing of the execution is after the DOM has been updated.

Example:

$effect(() => console.log('The count is now ' + count));

If you return a function from the effect, it will be called right before the effect is run again, or when the component is unmounted.

Does not run during server side rendering.

https://svelte.dev/docs/svelte/$effect

@paramfn The function to execute
$effect
(() => {
update(node: anynode, getBar: anygetBar()); }); } }

Creating attachments programmatically

To add attachments to an object that will be spread onto a component or element, use createAttachmentKey.

Edit this page on GitHub llms.txt